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<channel>
<title>The MoA-Squad</title>
<link>http://the-moa-squad.com</link>
<description></description>
<language>en-us</language>

<item>
<title>NEW SITE!!!</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=59</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;strong&gt;&lt;span class=&quot;postbody&quot;&gt;Our new site is up and running, get yourselfs to &lt;a target=&quot;_blank&quot; href=&quot;http://www.moa-squad.com/&quot;&gt;www.moa-squad.com&lt;/a&gt; and get registered, we wont be using this site much longer, so pass the word around and see you soon on the new site.&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;</description>
</item>

<item>
<title>Battlefield Heroes</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=58</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;a target=&quot;_new&quot; href=&quot;http://www.battlefield-heroes.com/&quot;&gt; &lt;img width=&quot;400&quot; height=&quot;131&quot; border=&quot;0&quot; align=&quot;middle&quot; src=&quot;http://i22.photobucket.com/albums/b314/scobble2001/Other%20Stuff/bfhbanner1.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;h3&gt;&lt;a href=&quot;http://www.battlefield-heroes.com/dev-blog/battlefield-heroes-trailer-released&quot;&gt;Battlefield Heroes Trailer Released! Feb 29&lt;/a&gt;&lt;/h3&gt;
				&lt;div class=&quot;summary&quot;&gt;
&lt;p&gt;We&amp;rsquo;ve finally filled in the &amp;ldquo;Video&amp;rdquo; page above with our official
preview release. Check it out and come back to leave us a comment! &lt;/p&gt;

&lt;p&gt;&lt;img width=&quot;364&quot; height=&quot;68&quot; border=&quot;0&quot; src=&quot;http://www.battlefield-heroes.com/images/movie-preview.gif&quot; /&gt;&lt;/p&gt;
				&lt;/div&gt;
			&lt;/li&gt;
&lt;li&gt;
				&lt;h3&gt;&lt;a href=&quot;http://www.battlefield-heroes.com/dev-blog/nailing-the-look&quot;&gt;Nailing the Look Feb 14&lt;/a&gt;&lt;/h3&gt;
				&lt;div class=&quot;summary&quot;&gt;
&lt;p&gt;Ben returns this week to talk about the visual style which inspired
Battlefield Heroes and how it began its evolution. Read the article and
get a peek at the origins of our characters and environments!&lt;/p&gt;
				&lt;/div&gt;
			&lt;/li&gt;
&lt;li&gt;
				&lt;h3&gt;&lt;a href=&quot;http://www.battlefield-heroes.com/dev-blog/the-first-step&quot;&gt;The First Step Feb 4&lt;/a&gt;&lt;/h3&gt;
				&lt;div class=&quot;summary&quot;&gt;
&lt;p&gt;In most game developer blogs, they tend to talk about what the team
is doing in the &amp;lsquo;here and now&amp;rsquo;. For this one, we&amp;rsquo;ll be a little bit
different and instead take you right back to the beginning of
development and introduce you to how a project like this gets off the
ground.&lt;/p&gt;
				&lt;/div&gt;
			&lt;/li&gt;
&lt;li&gt;
				&lt;h3&gt;&lt;a href=&quot;http://www.battlefield-heroes.com/dev-blog/hello-heroes&quot;&gt;Hello Heroes! Jan 25&lt;/a&gt;&lt;/h3&gt;
				&lt;div class=&quot;summary&quot;&gt;
&lt;p&gt;It&amp;rsquo;s been an exciting week for the Battlefield Heroes&amp;trade; team as we
announced our game to the world on Monday. It&amp;rsquo;s been great to see such
a large amount of interest and passion from the existing Battlefield
community as well as people new to the series. Read on for our plans
for this site and a quick rumor squash!&lt;/p&gt;
				&lt;/div&gt;
			&lt;/li&gt;
&lt;li&gt;
				&lt;h3&gt;&lt;a href=&quot;http://www.battlefield-heroes.com/dev-blog/introducing-battlefield-heroes&quot;&gt;Introducing Battlefield Heroes&amp;trade; Jan 24&lt;/a&gt;&lt;/h3&gt;
				&lt;div class=&quot;summary&quot;&gt;
&lt;p&gt;Looking for more info on the game? The team is proud to announce
that Battlefield Heroes&amp;trade; is the cover story for Games for Windows
magazine&amp;rsquo;s upcoming March issue (on sale February 12 in the US). Pick
it up for the first exclusive details on the game!&lt;/p&gt;
				&lt;/div&gt;
			&lt;/li&gt;
&lt;li&gt;
				&lt;h3&gt;&lt;a href=&quot;http://www.battlefield-heroes.com/dev-blog/battlefield-heroes-press-release&quot;&gt;Battlefield Heroes&amp;trade; Press Release Jan 15&lt;/a&gt;&lt;/h3&gt;
				&lt;div class=&quot;summary&quot;&gt;
&lt;p&gt;We are very excited to introduce Battlefield Heroes. It offers fun,
accessible action gameplay but with a twist &amp;mdash; because it&amp;rsquo;s free, anyone
can try it and because it is proven Battlefield gameplay, we know
people will love it. Now, you don&amp;rsquo;t have to be a hardcore gamer or buy
a high-end gaming machine to have fun on the battlefield.&lt;/p&gt;
				&lt;/div&gt;
			&lt;/li&gt;
&lt;/ol&gt;
</description>
</item>

<item>
<title>Teamspeak 3</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=57</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;a target=&quot;_new&quot; href=&quot;http://www.goteamspeak.com/?page=teamspeak3&quot;&gt; &lt;img width=&quot;173&quot; height=&quot;93&quot; border=&quot;0&quot; align=&quot;middle&quot; src=&quot;http://i22.photobucket.com/albums/b314/scobble2001/Other%20Stuff/tslogo.gif&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
TeamSpeak 3 is currently in development and is the future product to
carry on the legacy of the original TeamSpeak communication system
software previously offered in versions 1.5 and 2. &lt;br /&gt;
&lt;br /&gt;
TeamSpeak 3 is not merely an extension of TeamSpeak 2 but rather a
complete re-write from the ground up in C++. TeamSpeak 3's foundation
and focus is to provide a highly scalable, diverse, cross-platform
Software Development Kit (SDK) to meet the demands of today's cutting
edge integrated VoIP solutions.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;large&quot;&gt;What's New In TeamSpeak 3?&lt;/span&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Full-featured, cross-platform client and server software for
Windows (32-Bit and 64-Bit) and Linux (32-Bit and 64-Bit), plus full
support for Macintosh platforms (both Intel and PPC)&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Completely redesigned SDK based architecture, for 100% integration capabilities into existing products or services&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Fully integrated 3D Sound support for both Client and SDK, enabling spacial placement of sound from multiple directions&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;All new licensing system for commercial hosting and Authorized TeamSpeak Host Providers (ATHPs)&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Scripting capabilities for the client, allowing endless possibilities for client customization&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Dramatically improved scalability particularly for corporate, large-scale, integrated VoIP solutions&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Fully redesigned database module supporting even the most complex SQLite or MySQL integrated solutions&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;All new, fully customizable user groups with powerful, new permission sets&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Improved text chat capabilities much like today's popular Instant Messenger applications&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;BBCode formatting in welcome messages, channel descriptions, etc.&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Tabbed voice connectivity, allowing you to simultaneously connect to multiple servers&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Powerful, new Server Query module (formerly known as &amp;quot;TCP query&amp;quot;) with new command-line capabilities&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;All new, PHP-based web administration application allowing full control of multiple server instances at once&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;All new key bindings module with additional support for joysticks, mouse buttons, and other hardware&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;All new &amp;quot;Bookmarks Manager&amp;quot;, allowing users to store their favorite servers similar to storing favorites within your web browser&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;All new Speex and GSM codecs, providing capabilities for dramatically improved voice quality&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Improved latency and response times so there is less delay in
the time between someone speaking and actually hearing the user's voice
on the other end&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Multi-headset support allowing you to for example plug in two
USB headsets to your PC and have each headset connect to a different
server at the same time&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;Sound packs, allowing users to create and distribute their own
custom sounds within TeamSpeak such as &amp;quot;Player joined&amp;quot; or &amp;quot;Player
kicked&amp;quot;&lt;br /&gt;
&lt;/li&gt;

&lt;li&gt;... and MUCH MORE!&lt;/li&gt;
&lt;/ul&gt;
Please note features listed above may change and new features may be added upon the final release of TeamSpeak 3.&lt;br /&gt;
</description>
</item>

<item>
<title>Far Cry 2 Key Features</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=56</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://farcry.uk.ubi.com/&quot; target=&quot;_new&quot;&gt; &lt;img width=&quot;345&quot; height=&quot;73&quot; border=&quot;0&quot; align=&quot;middle&quot; src=&quot;http://i22.photobucket.com/albums/b314/scobble2001/farcry2-banner1.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;a href=&quot;http://farcry.uk.ubi.com/&quot; target=&quot;_new&quot;&gt; &lt;/a&gt;

&lt;table width=&quot;100%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; class=&quot;newsitem&quot;&gt;
&lt;tr&gt;
&lt;td width=&quot;35&quot; valign=&quot;top&quot; align=&quot;center&quot;&gt; &lt;br /&gt;
&lt;/td&gt;
					
&lt;td class=&quot;content&quot;&gt;
					  &lt;a target=&quot;_new&quot; href=&quot;http://farcry.uk.ubi.com/keyfeatures.php&quot;&gt;&lt;/a&gt;

&lt;p&gt;&lt;strong&gt;Far
Cry&amp;reg; 2&lt;/strong&gt;, the next-generation first-person shooter from Ubisoft, will
take you deep into the most beautiful but also most hostile
environments in the world: Africa! More than just a visual and
technological achievement, Far Cry&amp;reg; 2, the true sequel to the
award-winning PC game, will provide you with an unprecedented gaming
experience.&lt;/p&gt;
				      
&lt;p&gt;Caught between two rival factions in
war-torn Africa, you are sent to take out &amp;quot;The Jackal&amp;quot;, a mysterious
character who has rekindled the conflict between the warlords,
jeopardizing thousands of lives. In order to fulfil your mission you
will have to play the factions against each other, identify and exploit
their weaknesses, and neutralise their superior numbers and firepower
with surprise, subversion, cunning and, of course, brute force.&lt;br /&gt;
&lt;br /&gt;
&lt;/p&gt;
			        &lt;/td&gt;
				  &lt;/tr&gt;
              &lt;/table&gt;
                  
&lt;table width=&quot;100%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; class=&quot;newsitem&quot;&gt;
				  
&lt;tr&gt;
					
&lt;td width=&quot;35&quot; valign=&quot;top&quot; align=&quot;center&quot;&gt;&lt;img width=&quot;25&quot; height=&quot;21&quot; border=&quot;0&quot; src=&quot;http://farcry.uk.ubi.com/images/all/bullet_content.gif&quot; alt=&quot;&quot; /&gt;&lt;/td&gt;
					
&lt;td class=&quot;content&quot;&gt;
						&lt;div class=&quot;newstitle&quot;&gt;&lt;strong&gt;OPEN WORLD&lt;/strong&gt;&lt;/div&gt;
				    
&lt;p&gt;The
extensive artistic research combined with the next-gen engine will
allow you to explore over 50Km2 of seamlessly rendered African
landscape.  No game has ever provided such freedom of movement!&lt;br /&gt;
&lt;br /&gt;
 &lt;/p&gt;
&lt;/td&gt;
				  &lt;/tr&gt;
                  &lt;/table&gt;
                  
&lt;table width=&quot;100%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; class=&quot;newsitem&quot;&gt;
				  
&lt;tr&gt;
					
&lt;td width=&quot;35&quot; valign=&quot;top&quot; align=&quot;center&quot;&gt;&lt;img width=&quot;25&quot; height=&quot;21&quot; border=&quot;0&quot; src=&quot;http://farcry.uk.ubi.com/images/all/bullet_content.gif&quot; alt=&quot;&quot; /&gt;&lt;/td&gt;
					
&lt;td class=&quot;content&quot;&gt;
						&lt;div class=&quot;newstitle&quot;&gt;&lt;strong&gt;DUNIA ENGINE&lt;/strong&gt;&lt;/div&gt;
						
&lt;p&gt;The
Dunia Engine was built specifically for Far Cry&amp;reg; 2 by the award-winning
Ubisoft Montréal development team. It delivers the most realistic
destructible environments, amazing special effects such as dynamic fire
propagation and storm effects, real-time night-and-day cycle, dynamic
music system, non-scripted enemy A.I. and so much more&amp;hellip;&lt;br /&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;/td&gt;
				  &lt;/tr&gt;
                   &lt;/table&gt;
                     
&lt;table width=&quot;100%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; class=&quot;newsitem&quot;&gt;
                  
&lt;tr&gt;
					
&lt;td width=&quot;35&quot; valign=&quot;top&quot; align=&quot;center&quot;&gt;&lt;img width=&quot;25&quot; height=&quot;21&quot; border=&quot;0&quot; src=&quot;http://farcry.uk.ubi.com/images/all/bullet_content.gif&quot; alt=&quot;&quot; /&gt;&lt;/td&gt;
					
&lt;td class=&quot;content&quot;&gt;
						&lt;div class=&quot;newstitle&quot;&gt;&lt;strong&gt;REAL-TIME IMMERSION&lt;/strong&gt;&lt;/div&gt;
						
&lt;p&gt;Real-time
story telling, systemic auto-healing, minimal in-game interface are
just few of the features that will make you feel the tension of being
alone against barbarous warlords that threaten thousands of innocent
lives.&lt;br /&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;/td&gt;
				  &lt;/tr&gt;
              &lt;/table&gt;
                       
&lt;table width=&quot;100%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; class=&quot;newsitem&quot;&gt;
                   
&lt;tr&gt;
					
&lt;td width=&quot;35&quot; valign=&quot;top&quot; align=&quot;center&quot;&gt;&lt;img width=&quot;25&quot; height=&quot;21&quot; border=&quot;0&quot; src=&quot;http://farcry.uk.ubi.com/images/all/bullet_content.gif&quot; alt=&quot;&quot; /&gt;&lt;/td&gt;
					
&lt;td class=&quot;content&quot;&gt;
						&lt;div class=&quot;newstitle&quot;&gt;&lt;strong&gt;WEAPONS OF CHOICE&lt;/strong&gt;&lt;/div&gt;
						
&lt;p&gt;Choose
from a wide range of weapons to make your way to your primary target.
Meet the fight head-on with your machine-gun, go berserk with your
machete or make stealth kills as a Sniper. If you feel that the
atmosphere is not warm enough, light up your flamethrower and let your
enemies and everything around them feel the heat.&lt;br /&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;/td&gt;
				  &lt;/tr&gt;
                       &lt;/table&gt;
                       
                   
					
&lt;table width=&quot;100%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; class=&quot;newsitem&quot;&gt;
&lt;tr&gt;
&lt;td width=&quot;35&quot; valign=&quot;top&quot; align=&quot;center&quot;&gt;&lt;img width=&quot;25&quot; height=&quot;21&quot; border=&quot;0&quot; src=&quot;http://farcry.uk.ubi.com/images/all/bullet_content.gif&quot; alt=&quot;&quot; /&gt;&lt;/td&gt;
					
&lt;td class=&quot;content&quot;&gt;
						&lt;div class=&quot;newstitle&quot;&gt;&lt;strong&gt;VEHICLES&lt;/strong&gt;&lt;/div&gt;
						
&lt;p&gt;Fly, Drive, Run, slide and hover over the huge open world with your glider, trucks, cars, boats and much more.&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
</description>
</item>

<item>
<title>S.T.A.L.K.E.R: Clear Sky</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=54</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;S.T.A.L.K.E.R.: Clear Sky. Official announcement.
&lt;span class=&quot;small_text&quot;&gt;11 July 2007&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;GSC Game World announces S.T.A.L.K.E.R.: Clear Sky for PC, the
official prequel to the most atmospheric game of 2007 &amp;ndash; Survival FPS
S.T.A.L.K.E.R.: Shadow of Chernobyl.&lt;br /&gt;&lt;br /&gt;The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year
prior to the events of the original S.T.A.L.K.E.R. game in 2011.&lt;/div&gt;&lt;p align=&quot;left&quot;&gt;&lt;strong&gt;&lt;u&gt;Game features:&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;&lt;li&gt;Atmosphere of the Exclusion Zone &lt;/li&gt;&lt;li&gt;Research of new depths of the       Zone &amp;ndash; Red Forest, Limansk, Pripyat       Undergrounds and more. &lt;/li&gt;&lt;li&gt;A-Life-driven War of the Factions &lt;/li&gt;&lt;li&gt;Possibility to play and lead       any faction to victory &lt;/li&gt;&lt;li&gt;Advanced A-Life system&lt;/li&gt;&lt;li&gt;Varied behaviour of NPC stalkers in the A-Life world &lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;Advanced spectacular storyline       scenes&lt;/li&gt;&lt;li&gt;Improved AI of computer-controlled characters &lt;/li&gt;&lt;li&gt;Skirting around dynamic       obstacles by NPCs &lt;/li&gt;&lt;li&gt;Use of grenades by NPCs &lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;Fast Travel&lt;/li&gt;&lt;li&gt;Improved concept of detectors, artifacts and anomalies &lt;/li&gt;&lt;li&gt;New system of upgrades for       weapons and armor&lt;/li&gt;&lt;li&gt;Weapons and armor repair &lt;/li&gt;&lt;li&gt;Reworked HUD and PDA&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;New version of the game engine       - X-Ray 1.5.&lt;/li&gt;&lt;li&gt;DirectX       10 renderer&lt;/li&gt;&lt;li&gt;Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect. &lt;/li&gt;&lt;li&gt;Cutting-edge and detailed game       graphics (normal       map)&lt;/li&gt;&lt;li&gt;Inverse kinematics&lt;/li&gt;&lt;li&gt;New animation engine&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;
	&lt;h2&gt;&lt;a href=&quot;http://www.stalker-game.com/en/?page=news&amp;item=47&quot; target=&quot;_new&quot;&gt; &lt;img width=&quot;430&quot; height=&quot;249&quot; border=&quot;0&quot; src=&quot;http://i22.photobucket.com/albums/b314/scobble2001/Other%20Stuff/prequeal_art.jpg&quot; /&gt; &lt;/a&gt;&lt;br /&gt;
&lt;/h2&gt;&lt;br /&gt;
&lt;/div&gt;</description>
</item>

<item>
<title>Call of Duty 4: Modern Warfare</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=53</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;strong&gt;&lt;strong /&gt;&lt;/strong&gt;&lt;a href=&quot;http://www.charlieoscardelta.com/click_track.php?click_id=6350913&amp;u=NTExMTA5&quot;&gt;&lt;img width=&quot;468&quot; height=&quot;60&quot; border=&quot;0&quot; src=&quot;http://content.charlieoscardelta.com/sitedata/fanbase/cod4/v2/lace_918.jpg&quot; /&gt; &lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;/div&gt;</description>
</item>

<item>
<title>Fallout 3</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=52</link>
<description>After years of secrecy, we finally get a first look at the next big role-playing game from the makers of Morrowind and Oblivion.&lt;br /&gt;&lt;br /&gt;After being canceled at Interplay, this sequel to the cult post-apocalyptic role-playing game was resurrected by Bethesda, where it is currently in development.&lt;br /&gt;&lt;br /&gt;Don't know if any of you have played the original Fallout games but they were quality and this S.T.A.L.K.E.R cross Oblivion game looking incredible. It is RPG based with guns, similar to Dues Ex but much much bigger.. i can't wait for this one, supposed to be out Fall of 2008.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://uk.gamespot.com/video/918428/6172011/fallout-3-official-trailer-1&quot; target=&quot;_new&quot;&gt;&lt;img height=&quot;119&quot; src=&quot;http://i22.photobucket.com/albums/b314/scobble2001/Other%20Stuff/falloutimage.jpg&quot; width=&quot;312&quot; align=&quot;middle&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
</item>

<item>
<title>Half Life 2: Insurgency Mod</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=51</link>
<description>Insurgency (INS) is a total conversion mod for Valve Software's
Half-Life 2, powered by the Source Engine. INS immerses the player in
an intense online combat experience. Set on the modern battlefields,
Insurgency simulates infantry combat that encourages the use of
teamwork and tactics to close with and destroy the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.insmod.net/downloads&quot; target=&quot;_new&quot;&gt;&lt;img width=&quot;350&quot; height=&quot;198&quot; border=&quot;0&quot; align=&quot;middle&quot; src=&quot;http://i22.photobucket.com/albums/b314/scobble2001/Other%20Stuff/insdownload.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
</description>
</item>

<item>
<title>Intel Targets Cheaters</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=50</link>
<description>&lt;strong&gt;C|Net brings to light an article in which Intel details its research into anti-cheat hardware it would like to implement into future PCs.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Cheats such as aimbots or &amp;quot;wall hacks&amp;quot; that expose players lying in wait send data to online gaming servers in unnatural patterns that could be detected by other PCs connected to the same server, Schluessler said. PCs equipped with this technology would notify a server that someone in the game is using a cheat, and then the game administrator could set a policy of kicking the cheat offline or some high-tech method of saying &amp;quot;nyeh, nyeh, cheater cheater,&amp;quot; shaming the cheater and warning other gamers not to enter into sessions with that particular player.&lt;br /&gt;&lt;br /&gt;source: http://www.beyondunreal.com/&lt;br /&gt; </description>
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<title>ET:QW Beta Demo</title>
<link>http://the-moa-squad.com/modules.php?name=News&amp;file=article&amp;sid=49</link>
<description>Activision revealed that next week it is going to launch a Public Beta
with 60,000 slots available. The Public Beta build will consist of a
single map named &amp;quot;Sewer&amp;quot;, which is part of ETQW's Pacific Campaign. Set
in Japan, the map revolves around a Strogg base hidden in, well, a
sewer. It's an interesting mix of outdoor and indoor, vehicle and
infantry combat, deployables and counter-deployables and good
old-fashioned FPS combat.&lt;br /&gt;&lt;br /&gt;&lt;a target=&quot;_new&quot; href=&quot;http://community.enemyterritory.com/index.php?q=node/55&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;100&quot; border=&quot;0&quot; align=&quot;middle&quot; src=&quot;http://i22.photobucket.com/albums/b314/scobble2001/Other%20Stuff/etqwdemo.jpg&quot; /&gt;&lt;/a&gt;</description>
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